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Game Dev for Absolute Beginners

This course introduces Unity game development step-by-step, from setting up the environment to scripting mechanics and building your first playable games.

2 weeksEN15 lessons358 enrolled

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Game Dev for Absolute Beginners

Course Curriculum

1 modules · 4 subjects · 15 lessons
01
UnityLearn Unity From Basics to Creating Your First Games
4 subjects
Introduction to Unity and Environment SetupUnderstand the Unity editor interface and set up your workspace.
7 lessons
  • Unity Interface and Project SetupNavigate Unity editor windows and manage projects.
  • Variables, Properties, and MethodsFields, properties (get/set), methods, and debugging.
  • Control Flow with Conditional StatementsUse if/else and logical operators to control behavior.
  • Frame-Rate IndependenceUse Time.deltaTime for consistent motion.
  • Object TransformationsTranslate, rotate and orient objects.
  • Collision DetectionDetect collisions and triggers for interactions.
  • Coroutines and TimingUse IEnumerator and coroutines for timed sequences.
Fundamentals of C# Scripting in UnityCreate C# scripts and learn basic programming concepts.
2 lessons
  • Creating and Understanding Your First ScriptMonoBehaviour lifecycle and attaching scripts to GameObjects.
  • Physics and Update MethodsRigidbody vs Transform and Update vs FixedUpdate.
Intermediate Unity Concepts and Gameplay MechanicsLoops, vectors, components, timing, transforms, physics, collisions, coroutines, and collections.
5 lessons
  • Creating Your First Game (Applied)Apply learned fundamentals to build a small playable game.
  • Loops and IterationsUse loops to repeat and simplify code.
  • Vector MathematicsMagnitude, sqrMagnitude and vector operations.
  • Managing Components & GameObjectsEnable/disable components and lifecycle control.
  • Arrays and ListsManage collections of data with arrays and lists.
Game Development ProjectsBuild full games to consolidate the skills learned.
1 lessons
  • First Game DevelopmentCreate a simple playable 2D game.

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