
NFT Nedir?
Eşsiz olmayan tokenize varlıklar (NFT'ler), blok zinciri ile yönetilen mülkiyete sahip benzersiz dijital öğelerdir. NFT'nin tarihi sandığımızdan daha eski. Tıpkı kripto paralar ortaya çıkmadan önce dijital para birimlerimize sahip olduğumuz gibi, internetin başlangıcından beri eşsiz olmayan dijital varlıklara da sahip olduk. Biletler, oyun kartları, hatta Twitter veya Facebook gibi sosyal ağlardaki kullanıcı adları, hepsi eşsiz olmayan dijital varlıklardır ve kripto paralar gelmeden önceydiler.
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Gamification Series -2- Flow Theory
Gamification, as I mentioned in [last week’s blog](https://www.archisacademy.com/blogs/gamification-series-1), is an effective method to build desired behavior change in education as well as in the business world. However, in order to do that, people -or the users let’s say- should have enough motivation, not only at the beginning stage of the process but also till the end of it. In other words, they should **“be in the flow”.** **Mihaly Csikszentmihalyi** defines flow theory as a mental state and feeling, where a person concentrates on a clear goal without outer disruptions and enjoys what he/she is doing. The theory also suggests that an activity should be hard enough to challenge the person, but also not so hard to discourage them. This may sound familiar to those who are involved in educational sciences as **Krashen** proposed his input hypothesis (i+1) in a quite similar fashion.

Change Management
Change Management is a systematic approach to deal with the transition or transformation of an organization's goals, processes or technologies. Importance: It allows employees to understand and commit to the shift and work effectively during the transition. Without effective organizational change management, company transitions can be rocky and expensive in terms of both time and resources.

What is Scrum?
### What is Scrum? "Scrum is a lightweight framework that helps people, teams, and organizations generate value through adaptive solutions for complex problems. In a nutshell, Scrum requires a Scrum Master to foster an environment where: 1. A Product Owner orders the work for a complex problem into a Product Backlog. 2. The Scrum Team turns a selection of the work into an Increment of value during a Sprint. 3. The Scrum Team and its stakeholders inspect the results and adjust for the next Sprint. 4. Repeat" * * *Schwaber, K. and Sutherland, J. (2020) The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game*

Gamification Series -1- Introduction
Games have been a part of human life since the beginning. It is a way of making life more fun and engaging. From shaping anklebone to dice to the design of the PlayStation console we all know, games have changed their appearance but their importance in our lives stayed the same as Johan Huizinga calls ourselves “homo ludens”, “Man the Player”. Since 2010, we have been hearing about another concept, “gamification”, from different sources including tech, business, science, and most importantly; education. But what is it? Gamification is a concept that applies game mechanics and dynamics to different processes in life. Since these attributes manipulate human desires and psychology, they do play a huge role in creating inner and outer motivation, and as a result, they help us manipulate people towards the desired behavior change. Though the term “manipulation” feels like it has a negative connotation, it is actually a good and effective way of training. That’s why most of the tech giants and businesses use gamification, especially in employee reskilling processes or in their LMS or LXP.

SeedUP Demo Day
From showcasing excited entrepreneurs to hosting experienced investors, the Demo Day of the SeedUP Accelerator program was a quick snapshot of what the entrepreneurship ecosystem will look like in the near future. As mentioned in my former blog, the SeedUP Program is custom-designed for startups emerging from Eskişehir and Bilecik specifically with an aim to develop the local region while acting as a bridge to connect and network with international markets. Also, the major goals of the program are to increase the number of innovative entrepreneurship and to provide necessary mentorship not only for the company foundation but also to maintain the company for new entrepreneurs. Since it was supported by various institutions like government universities, technology transfer offices, and development agencies, the representatives from all the institutions reviewed the progress made by the cohort in the mentorship program.

Proof Of Stake (POS)
Proof of Stake is a verification system like mining. Its biggest difference from POW (Proof Of Work) is that POS doesn’t need mining equipment. In the system of POS, coins are created while the system starts. The algorithm works in direct proportion to the coin that you have. If you have more coins that means you have more earning power. The one who has the most coin has the right of the transaction priority.